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Getting Started

This guide will help you install and start using the Unreal to Blender Exporter plugin for Unreal Engine.

Installation

From the Marketplace

  1. Open the Epic Games Launcher
  2. Navigate to the Unreal Engine Marketplace
  3. Search for "Unreal to Blender Exporter"
  4. Click Install to Engine and select your engine version

Manual Installation

If you received the plugin as a .zip file:

  1. Create a folder named glTFBatchExporter in your Engine's Plugins/Marketplace directory:
    • Windows: C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\glTFBatchExporter
  2. Extract the contents of the .zip file into this folder
  3. Restart the Unreal Editor

TIP

You can also install the plugin directly into your project's Plugins folder for project-specific use.

Accessing the Exporter

There are two ways to open the Unreal to Blender Exporter:

Via the Window Menu

Navigate to Window > Unreal to Blender Exporter in the main menu bar.

Via Context Menu

  1. Select one or more assets in the Content Browser (hold Left Shift and click to select multiple)
  2. Right-click on the selection
  3. Navigate to Scripted Asset Actions > Batch Export as GLTF

The Export Window

The export window consists of:

  • Asset List: Shows all assets queued for export
  • Export Path: The destination folder for exported files
  • Browse Button: Opens a folder picker dialog
  • Export Preset: Select texture resolution settings
  • Format: Choose between glTF or GLB output
  • Overwrite Existing: Replace files if they already exist
  • Preserve Asset Path: Maintain the Content Browser folder structure in the export directory
  • Export Button: Start the export process
  • Progress Bar: Shows export progress during batch operations

Basic Export Workflow

  1. Add Assets: Open the exporter via Window menu, then select assets in the Content Browser. Or select assets first, then use the context menu.

  2. Set Export Path: Enter or browse to your desired export folder.

  3. Choose Export Preset: Select a texture resolution preset:

    • Auto Detect (uses original texture sizes)
    • 1024x1024
    • 2048x2048
    • 4096x4096
    • 8192x8192
  4. Select Format:

    • glTF: Exports as separate .gltf, .bin, and texture files
    • GLB: Exports as a single binary .glb file
  5. Configure Options:

    • Enable Overwrite Existing to replace existing files
    • Enable Preserve Asset Path to maintain folder hierarchy
  6. Export: Click the Export button and monitor progress

Supported Asset Types

  • Static Meshes
  • Skeletal Meshes
  • Level Sequences (transform tracks only)

Next Steps

Made by Kia Armani