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Export Options Reference

This page documents all export options available in the Unreal to Blender Exporter.

Export Directory

The target folder where exported files will be saved.

  • Click Browse to open a folder picker dialog
  • Or type/paste the path directly into the text field
  • The directory will be created if it doesn't exist

Export Preset

Export presets control texture resolution and other export settings. The plugin includes several built-in presets:

PresetDescription
Auto DetectUses the original texture sizes from your assets
1024x1024Resizes all textures to 1024x1024
2048x2048Resizes all textures to 2048x2048
4096x4096Resizes all textures to 4096x4096
8192x8192Resizes all textures to 8192x8192

TIP

Smaller texture sizes result in smaller file sizes and faster exports, but with reduced visual quality. Choose based on your target platform and quality requirements.

Export Format

Choose the output format for your exported assets:

glTF

Exports as separate files:

  • .gltf - JSON file containing scene structure
  • .bin - Binary file containing geometry data
  • Texture files (.png, .jpg)

Best for:

  • Inspecting and editing the exported structure
  • Selective texture replacement
  • Version control friendliness

GLB (Binary)

Exports as a single binary file:

  • .glb - Contains everything in one file

Best for:

  • Easy file management
  • Web deployment
  • Sharing and distribution

Options

Overwrite Existing

When enabled, existing files at the export path will be replaced without prompting.

When disabled, the exporter will skip files that already exist.

Preserve Asset Path

When enabled, the Content Browser folder structure is replicated in the export directory.

Example:

Asset path: /Game/Characters/Hero/SK_Hero

Preserve PathExport PathResult
DisabledC:\ExportsC:\Exports\SK_Hero.glb
EnabledC:\ExportsC:\Exports\Characters\Hero\SK_Hero.glb

Advanced Export Settings

The export presets use Unreal's built-in GLTFExportOptions class, which provides additional settings:

Mesh Options

  • Export vertex colors
  • Export morph targets (blend shapes)
  • LOD export settings

Material Options

  • Texture format and compression
  • Material proxy export (for materials with glTF proxies defined)
  • Emissive factor handling

Animation Options

  • Level Sequence export (transform tracks)
  • Sequence playback rate

TIP

To access advanced settings, create a custom export preset and configure the underlying GLTFExportOptions properties.

See Also

Made by Kia Armani